2018, june

We’ve written a new devlog, this time about founding our studio Topicbird in order to release our game SHIRO together. Here’s the devlog.

□ △ ○

2018, may

We are part of STUGAN 2018!

So, we’re -really- excited that we’re part of Stugan 2018. Stugan is an “accelerator program for talented game developers” and to apply, developers have to send in a video. Somehow, this worked out for us. From June 25th to August 12th we’ll be in Sweden and work on AKA and MIDORI, two game worlds that are part of our game SHIRO (you can see two screenshots of the development process above). The best part about being part of Stugan it is that there will be 19 other developers and the Stugan team present, so we are very much looking forward meeting everyone! We’ll keep you posted!

□ △ ○

2018, may

SHI•RO at the 'gallery festival' and the 'tour of ateliers' in Kassel

We exhibited SHI•RO to an interested audience twice this month: First, at Kassel’s tour of ateliers, in which artists and designers open up their workshops and studios to the public. Second, at Kassel’s gallery festival, which took place from the 25th to the 27th of May. At Wikullil, a shop for design and architecture supplies, we presented SHI•RO on the shop’s beautiful wooden displays. People from all ages played the game, which was great to see.

□ △ ○

2018, april

A new devlog for SHI•RO, a mobile game that celebrates the beauty of Japanese lacquerware, is out! We discuss the material resemblance of lacquerware and smart devices + the challenges we faced when transferring the aesthetics of lacquer into a game. Read about it here.

□ △ ○