A new devlog for SHI•RO, a mobile game that celebrates the beauty of Japanese lacquerware, is out! We discuss the material resemblance of lacquerware and smart devices + the challenges we faced when transferring the aesthetics of lacquer into a game. Read about it here.
We were invited to participate in another political Gamejam, this time the theme was radicalization. We made a game set in the russian civil war for two players who share a controller. Play it.
We’ve been in Zürich to exhibit SHIRO at the Ludicious Games Festival. We received a lot of valuable feedback that we will consider while finalizing our game in the next weeks. Also, we met some new friends and colleagues 🦄.
While one of us was at our booth, the other would sneak out and watch some of the talks at the conference. The Mentor Lounge was super helpful to us by providing us with information, insights and support. We loved the Uncoference though we had to leave early to prepare our own little talk in the talk-about-your-game section. Thank you again, Ludicous-Team!
It made us especially happy that once the exhibition was open to a broader public during the weekend, people who called themselves non-gamers enjoyed playing SHIRO. We’re really thrilled about releasing it s-o-o-n(ish).
Our final exhibition of 2017 took place from the 13th to the 17th at the documenta hall in Kassel. We showed five works from the series future perspectives, modified animals, critical machines. Mario Strahl took photos of the exhibition (THANKS!) that you can see here.
Our performance GAZING FIGURES was exhibited at the media art show Monitoring during the Dokfest, a film festival taking place in Kassel once a year. Together with our jumping spider Cyan we presented a multi-eyed perspective. You can read more about the development of the performance in exp_08 of our recent series of work quesioning Virtual Reality: future perspectives, modified animals, critical machines. Other artists were Tilman Hornig, Annkathrin Kluss, Marlene Maier, Maximilian Schmoetzer, Ralph Schulz, Halil Altindere, Rainer Kohlberger, Echo Can Luo, Joseph Namy, Pinar Yoldas, Lam Yi-Ling, Mayan Printz, Katrin Winkler, Spotter/innen. The exhibition was curated by Judith Waldmann.
We’ve been part of the wonderful Less Adorno More Play group exhibition at Kunstverein Kassel organized by Hannes Drescher and Nicole Brauer. Themes were playful physicality and games. Our project Nica Heads is part of the series future perspectives, modified animals, critical machines and deals with the headless goddess Nike of Samothrace whose golden miniature is the award of the media art festival Ars Electronica. Since this award goes to men in 9/10 cases, we’ve decided that while not everyone can or wants to call themselves a man and win the prize, everyone can 3D print a head for Nike.
From september 1st to 10th we’ve been to Stadttfinden Festival at Glasfabrik Leipzig. With Jörn Röder and Lennert Raesch we developed a project called urban AR lab that questions the configuration of our senses in relation to the city.
We took walks with citizens and made invisibilities like CO2, humidity and UV light approachable via an app for mobile VR devices. Another aspect of our concept was to actively search for networked infrastructures that are in part visible but mostly unseen. Together with locals and visitors we reconnected the last manifestations of internet access points using wool and stickers. A more detailed information will follow here, feel free to check out the project’s instagram: urbarn.de.
We showed SHI•RO and the internet restroom to the visitors of this year’s Rundgang - the annual exhibition of the School of Art and Design Kassel.
We held a two-day workshop at Kassel University and were very surprised how fast the students developed first prototypes. The content was a mixture of learning about Unity’s interface, graphics, sounds, interactivity / physics and programming. Also we showed some games we consider interesting, prepared for some future-troubleshooting (e. g. ‘My script does not work - what can I do?’) and spoke about ideas. The best part was when we made everyone import animal sounds so a few minutes later you’d hear squeeking, roaring and laughing all over the room. Workshops are really something we’d love to do more!
This first week of May we’ve been in Stuttgart and presented some works at the exhibition Exercises in Curiosity at the GameZone of the ITFS - a festival famous for animation. Especially the internet restroom brought some fun into the exhibition since you could hear the sound of the virtual dryer in the non-virtual breakroom. We also visited the FMX, a conference for visual effects which had a focus on virtual reality this year.