We had the most interesting time during the Disrupt Encode Consolidate Workshop at Lancaster University. The workshop took place from the 17th to the 19th of December. During talks, workshops, performances, lab sessions and dinners neuroscientists from the SynaNET network and professional artists gave insight into their practice, methodologies and works. Our talk took place in the university’s lab, which was an exciting setting to experiment with our VR suit GAZING FIGURES that allows one to see with one’s knees and wrists. We learned so much from everyone who organized and participated in the workshop and will share more about it in a longer blogpost soon. Spoiler: We learned how to slice the brain of a mouse into very thin layers that are used for research on schizophrenia 🐭.
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Tell your iOS device: On December 6th we released our first content update for SHI•RO introducing a new area called Open Sky. You will find it on the map overview as a tiny golden circle with a dot inside, placed above the golden button that leads to the main game.
The Open Sky includes 15 puzzles, but instead of Japanese words this time you unlock sounds and instruments you can play with afterwards. We added a metronome, so don’t hold back. Since the new puzzles are pretty challenging, the Open Sky only becomes available once you have mastered at least the Hercules star constellation.
Also: We have started vigorous work on the Android port of the game, more on that soon!
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From December 7th, 2018 to March 10th, 2019 a commissioned work of ours is shown in the exhibition “100 Years of Bauhaus” at NRW-Forum Düsseldorf in Germany. The work is based on extensive research by professor Hemken and his team of the School of Art and Design Kassel. This collaboration with the brothers grimm is a Virtual Reality (VR) installation that recreates the photography exhibition “Film and Photo” which was on view from 1929 to 1930 in Stuttgart, Berlin, Zürich and other cities.
Besides parts of the original Berlin exhibition being physically reproduced as a set in the NRW-Forum, our VR installation aims to create an experience that is as true to the original material as possible. In the creation process, we rebuilt the original room in Blender and recreated every detail we had access to such as the soft, cozy benches. In Unity, we used self-made PBR materials to recreate the concrete floor, bright plaster walls and metal frameworks. We also developed tools to place, scale and rotate the hundreds of photographs on the walls, and to add passepartouts. If you are planning to do a similar project give us a wink.
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