We exhibited SHI•RO to an interested audience twice this month: First, at Kassel’s tour of ateliers, in which artists and designers open up their workshops and studios to the public. Second, at Kassel’s gallery festival, which took place from the 25th to the 27th of May. At Wikullil, a shop for design and architecture supplies, we presented SHI•RO on the shop’s beautiful wooden displays. People from all ages played the game, which was great to see.
□ △ ○
A new devlog for SHI•RO, a mobile game that celebrates the beauty of Japanese lacquerware, is out! We discuss the material resemblance of lacquerware and smart devices + the challenges we faced when transferring the aesthetics of lacquer into a game. Read about it here.
□ △ ○
We were invited to participate in another political Gamejam, this time the theme was radicalization. We made a game set in the russian civil war for two players who share a controller. Play it.
□ △ ○
We’ve been in Zürich to exhibit SHIRO at the Ludicious Games Festival. We received a lot of valuable feedback that we will consider while finalizing our game in the next weeks. Also, we met some new friends and colleagues 🦄.
While one of us was at our booth, the other would sneak out and watch some of the talks at the conference. The Mentor Lounge was super helpful to us by providing us with information, insights and support. We loved the Uncoference though we had to leave early to prepare our own little talk in the talk-about-your-game section. Thank you again, Ludicous-Team!
It made us especially happy that once the exhibition was open to a broader public during the weekend, people who called themselves non-gamers enjoyed playing SHIRO. We’re really thrilled about releasing it s-o-o-n(ish).
□ △ ○