2018, october

SHI•RO wins 'Most Innovative Game Award' at Casual Connect Belgrade

From October 1st to 3rd, we presented SHI•RO in Belgrade, the capital of Serbia which is home to a friendly game development scene. At Casual Connect, we were nominated in five categories: Best Game Audio, Best Game Design, Best Game Art, Best Mobile Game and Most Innovative Game. Many great games took home prizes and with SHI•RO, we won the Most Innovative Game Award. The second picture is from the Indie Prize and shows all the winners and organizers.

Also, we made a bunch of friends and while we (as many others) had a terrible cold, the festival provided us with fresh fruit & tea.

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2018, september

SHI•RO at Talk & Play Berlin

On the 18th of September, we showed SHI•RO at Talk & Play. This was special to us, because we just moved to Berlin and saw the event as a chance to meet fellow game developers and interested players. It’s been a great evening!

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2018, september

SHI•RO is featured on the App Store

We’re so thrilled to share the news with you that SHI•RO is featured on the Apple App Store this week! This is a wonderful reward after the stressful last weeks, and we’re very happy about the mainly positive feedback we’ve gotten from our players. See it on the Apple App Store and tell us what you think :).

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2018, september

Exhibitions in Hamburg, Kassel and Hangzhou

In September, we were part of three exhibitions. In Kassel, we exhibited a new work called Human Interface Hotline in the group show AKTION at Südflügel. AKTION took place from August 17th to September 9th.

Our Augmented Reality installation Transgressive Visions was part of KHK’s exchange exhibition in China, Hangzhou until the 22nd of September. It was too expensive for us to go there, but we hope we can visit someday.

On the weekend from the 21st to 23rd of September, we went to a small political festival by the local Poliklinik in Hamburg Veddel and did Augmented Reality walks. Hiding sensor packs in the quartier, our collective urban AR lab (Jasper Meiners, Isabel Paehr, Jörn Röder) made otherwise invisible phenomena like carbon dioxide visible in AR. The walks are based on an urban performance we did in Leipzig and you can read more about the ideas behind the project in our documentation.

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