2017, sep

urban AR lab @Stadttfinden Festival Glasfabrik Leipzig

From september 1st to 10th we've been to Stadttfinden Festival at Glasfabrik Leipzig. With Jörn Röder and Lennert Raesch we developed a project called urban AR lab that questions the configuration of our senses in relation to the city.

We took walks with citizens and made invisibilities like CO2, humidity and UV light approachable via an app for mobile VR devices. Another aspect of our concept was to actively search for networked infrastructures that are in part visible but mostly unseen. Together with locals and visitors we reconnected the last manifestations of internet access points using wool and stickers. A more detailed information will follow here, feel free to check out the project's instagram: urbarn.de.

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2017, jul

Shiro and the internet restroom at Rundgang, Kassel

We showed SHIRO and the internet restroom to the visitors of this year's Rundgang - the annual exhibition of the School of Art and Design Kassel.

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2017, june

Unity Workshop 'Local Coop' @Department Software Development

We held a two-day workshop at Kassel University and were very surprised how fast the students developed first prototypes. The content was a mixture of learning about Unity's interface, graphics, sounds, interactivity / physics and programming. Also we showed some games we consider interesting, prepared for some future-troubleshooting (e. g. 'My script does not work - what can I do?') and spoke about ideas. The best part was when we made everyone import animal sounds so a few minutes later you'd hear squeeking, roaring and laughing all over the room. Workshops are really something we'd love to do more!

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2017, may

Exhibition 'Exercises in Curiosity' @GameZone / ITFS Stuttgart

This first week of May we've been in Stuttgart and presented some works at the exhibition Exercises in Curiosity at the GameZone of the ITFS - a festival famous for animation. Especially the internet restroom brought some fun into the exhibition since you could hear the sound of the virtual dryer in the non-virtual breakroom. We also visited the FMX, a conference for visual effects which had a focus on virtual reality this year.

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